Sunday, 11 April 2010

Constructing The goggles.







Combination of extruding and scaling. the glass made from a seperate polygon added shader and reduced the transparency. Just added the hat so I can determine the shape of the leather fabric that surrounds the goggles frame.

Adding the other Half






Smoothing out polygons to see the shape of head. Tidied the head by reforming triangles into quads and deleting edges. Cleaning up topology.

Constructing the nose and brow




Constructing the eyelids




Eye TOPOLGY


Applying Shaders and cleaning outliner






Eye made of outer inner and pupil. Named and grouped eye componants in the outliner.

labelling and grouping






Selecting Isoparms and hulls to construct the eye.