Sunday, 18 April 2010

Modeling hand

Blocking out hand......knuckles and fingernails added. Constructed from polygon cube scaled then positioned to size. I didn't want the character to have large hands as i didn't want it to cartoony. Working out the resolution for each finger to start detail and shape. subdivision added for each finger a face. 4 faces oer finger. Shaping then tapered into cylinder shape. Wrist constructed from polygon cylinder. Keeping resolutions low. Combine mesh, delete history then bridge smooth path. Changed offset to fit the wrist to the hand. Tweaking the shape as the hand is constructed. Too finesse the detail especially fingers and knuckles added resolution and deleted verts that we didn't need. Especially used to create more of a ridge on the finger.

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